Developers talk about the revolution

By Nintendude under Nintendo Revolution

1up has published the revolution developer rund table where they talk with some developers who are embracing the idea of the revolution (and some who are not). Here“s what they said:

Tom Fulp (The Behemoth): I see the potential for serious full-length games. For example, one of the most common ideas is using the analog stick to run through the hallways of an FPS while shooting enemies with the controller, or “pointer” as I’ve seen it called. Survival horror games could be tons of fun, using the pointer as a flashlight or gun. Maybe someone will make a Harry Potter game where you walk around and wave your wand in different patterns to cast a variety of spells. Sports games such as golf and baseball have obvious potential, but I’m more curious about the original concepts people will come up with, stuff we haven’t thought about yet. Maybe a single player could twirl two controllers over top each other to roll a Katamari, or wield two guns at the same time while walking, ducking and jumping in place on a dance pad.

Karthik Bala (Vicarious Visions): I think the learning curve will map roughly similar to that of game designers learning to design for the DS touch screen. At first the device will seem gimmicky as designers start out creating some simple applications. But as they get used to the mindset of developing for the Revolution controller, you will start to see more sophisticated game designs. For developers, programming the controller shouldn’t be all that challenging. Now, coming up with a great game design — that will be challenging!

Check out the full article to read some interesting stuuf on how developers are looking at the revolution.

Update: link fixed

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