GDC: Game Designers Rant On Making Games That Matter

By Nintendude under Wii

Over the next few days on GameSetWatch, we’re going to be reprinting some of the more interesting GDC lectures which might have potentially got ‘lost in the shuffle’ of the show. In this piece, Brandon Boyer writes up the most canonical retelling of the always-intriguing ‘Developer Rant’ session.
In a special designer-focused rant that showed a surprising amount of thematic overlap, Clint Hocking, Jenova Chen, Jane McGonigal, Jon Mak, and Daniel James ‘expressed opinions forcefully’ on the state of games, all seeming to agree that the industry is too scared to say anything with real meaning.
First up, and with seemingly the most actual fire, Ubisoft designer Clint Hocking said that though he originally planned to rant on creative stagnation, he eventually concluded it was a “tired generic topic,” and “can’t get pissed off about it” as he was “not sure that it’s there.”
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Original post by editors@gamesetwatch.com (Simon Carless)

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